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	<title>GameHoof.com &#187; PSP</title>
	<atom:link href="http://www.gamehoof.com/category/psp/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamehoof.com</link>
	<description>Blogging our gaming experience. Good and bad.</description>
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		<title>Silent Hill: Origins</title>
		<link>http://www.gamehoof.com/2006/12/22/silent-hill-origins/</link>
		<comments>http://www.gamehoof.com/2006/12/22/silent-hill-origins/#comments</comments>
		<pubDate>Sat, 23 Dec 2006 04:41:07 +0000</pubDate>
		<dc:creator>w2n</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gamehoof.com/2006/12/22/silent-hill-origins/</guid>
		<description><![CDATA[
Silent Hill Origins tells the tale of a solitary truck driver stuck in the terrifying town while making a routine delivery. New gameplay elements, such as a barricade system that lets players block off rooms from enemies, and an enhanced camera system deliver an added sense of isolation and anxiety in this frightening adventure.



Graphic
It looks [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/silent-hill-origins/Silent-Hill-Origins-Cover.jpg" alt="Silent Hill: Origins-official cover" /></p>
<p>Silent Hill Origins tells the tale of a<a href="http://answers.yahoo.com/question/index?qid=20061207063917AA5hjrD"> solitary truck </a>driver stuck in the terrifying town while making a routine delivery. New gameplay elements, such as a barricade system that lets players block off rooms from enemies, and an enhanced camera system deliver an added sense of isolation and anxiety in this frightening adventure.</p>
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<p><img src="/images/silent-hill-origins/silent-hill-origins-hospital-rooms.jpg" alt="Silent Hill: Origins-hospital screenshot" /></p>
<p><strong>Graphic</strong></p>
<p>It looks like Silent Hill Origins will make pretty good use of the <a href="http://www.yourpsp.com/">PSP</a>&#8217;s graphics and sound. The visuals look to be much closer to the <a href="http://www.playstation.com/">PS2</a> Silent Hills than the PSOne version, with lots of gray spookiness and blowing curtains in the trailer. And series composer <a href="http://www.akirayamaoka.com/">Akira Yamaoka</a> will be on hand to deliver the soundtrack, which should make any fan grin. </p>
<p><strong>Story</strong></p>
<p>Silent Hill: Origins is a prequel to the popular <a href="http://www.sonypictures.com/movies/silenthill/">Silent Hill</a> series. It dates before Silent Hill 1 (1999), hence the name and the &#8220;0&#8243; with a line through it in the logo suggesting Zero as well as &#8220;O&#8221;. Silent hill: Origins tells a tate of a truck driver named Travis Grady on a routine delivery who stumbles across the disturbing town of Silent Hill. Not long after his arrival he realises that the locals aren&#8217;t quite normal and the town seems to introduce Travis&#8217; memories of his depressing childhood, reminding him at every corner&#8230; He must escape Silent Hill and defeat the memories that have troubled him eversince childhood.<br />
Silent Hill: Origins has new elements to its gameplay which previous Silent Hill games did not have. The camera angles have been re-made to fit the PSP which introduce a new level of anxiety and <a href="http://www.horrorfind.com/">horror</a>. Originally new a &#8220;barracade&#8221; system has been introduced which lets the player block doorways and such with surrounding objects to bar the enemy&#8217;s path, however <a href="http://www.kotaku.com/gaming/comiccon/silent-hill-origins-interview-from-comiccon-190192.php">William Oertel </a>(<a href="http://www.climaxgroup.com/">CLIMAX Studios</a>) has commented on the fact that it would have taken too much time to finish and would postpone the release further and further, so this element of gameplay was taken out of the game. Sources suggest that Silent Hill: Origins may well introduce some new, and previous characters such as Dallia and Alessa Gillespie and Dr. Kaufmann and others from the past games. William Oertel has offically stated that the ending to the game will directly link in to the story of Silent Hill 1. Along with this, as any Silent Hill, comes brand new monsters.</p>
<p><strong>Gameplay</strong></p>
<p>Horror games demand as much respect as <a href="http://www.konami.com/">Konami</a>&#8217;s Silent Hill, which focuses more on psychological horror and the terror of half-glimpsed style scares of <a href="http://www.capcom.com/">Capcom</a>&#8217;s Resident Evil games. It follows that Silent Hill games have been reluctant to divulge their secrets. After all, if the unknown becomes known, it won&#8217;t be quite as frightening anymore. Fans make due with the clues and snippets they can muster, trying to piece together the horrific history of the haunted town. </p>
<p><img src="/images/silent-hill-origins/shilent-hill-origins-monster.jpg" alt="Silent Hill: Origins-monster screenshot" /></p>
<p>You will meet a few new pieces to the <a href="http://www.puzzlevideo.com/">puzzle</a>, in the form of Silent Hill Origins for the PSP. As the title suggests, it takes place before the first Silent Hill game and will help to establish the backstory of the cult, reveal how Alessa came to be involved, and show how the town evolved into the hellish place we know and fear. </p>
<p><strong>Developer</strong> : <a href="http://www.konami.com">Konami</a> <a href="http://www.climaxgroup.com/">Climax studio</a><br />
<strong>Publisher</strong>:<a href="http://www.konami.com"> Konami</a><br />
<strong>Music Score</strong>: Akira Tamaoka<br />
<strong>Genre</strong> : Horror<br />
<strong>Release Dates</strong> :UK: FEB 2007,US: Q1 2007, JP: Q1 2007?</p>
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		<title>Metal Slug Anthology</title>
		<link>http://www.gamehoof.com/2006/12/18/metal-slug-anthology/</link>
		<comments>http://www.gamehoof.com/2006/12/18/metal-slug-anthology/#comments</comments>
		<pubDate>Mon, 18 Dec 2006 07:58:08 +0000</pubDate>
		<dc:creator>w2n</dc:creator>
				<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.gamehoof.com/2006/12/18/metal-slug-anthology/</guid>
		<description><![CDATA[
Celebrate the 10th Anniversary of Metal Slug by joining the Metal Slug team on 7 separate adventures that span across the life of the franchise in this definitive collection.


Metal Slug Anthology is a video game compilation for PlayStation 2, PlayStation Portable and Wii. For Wii it will have unique controller functionality and online capabilities. It [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/metal-slug-anthology/metal_Slug_anthology-cover-psp.jpg" alt="" /><img src="/images/metal-slug-anthology/metal_Slug_anthology-cover-wii.jpg" alt="" /></p>
<p>Celebrate the 10th Anniversary of <a href="http://www.i-am-bored.com/bored_link.cfm?link_id=15800">Metal Slug</a> by joining the Metal Slug team on 7 separate adventures that span across the life of the franchise in this definitive collection.</p>
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<p>Metal Slug Anthology is a video game compilation for <a href="http://www.playstation.com/">PlayStation 2</a>, <a href="http://www.yourpsp.com/">PlayStation Portable </a>and <a href="http://www.gamehoof.com/category/nintendo-wii/">Wii</a>. For Wii it will have unique controller functionality and online capabilities. It also marks the return of <a href="http://www.snkplaymore.com/">SNK Playmore</a> as a third-party developer for a <a href="http://www.nintendo.com/">Nintendo</a> console for the first time since the <a href="http://www.nintendoland.com/snes/">Super NES </a>era. It is currently in development by <a href="http://www.answers.com/topic/terminal-reality">Terminal Reality</a> in Lewisville, Texas.</p>
<p><img src="/images/metal-slug-anthology/metal_Slug_anthology-screenshota.jpg" alt="" /></p>
<p>SNK Playmore is putting a lot of thought into what extras to include as unlockables and bonuses. Art and music collections seem a lock, at least. How you&#8217;ll go about unlocking these is a mystery, though. SNK is toying with several ideas, such as awarding spendable tokens for various in-game achievements. Done right, that could be kind of fun, so long as the prices aren&#8217;t exorbitant and no essential content, such as the games themselves, need to be unlocked. </p>
<p>In contrast, Metal Slug Anthology for the PSP is coming together into a polished-looking product. The game-selection screen is in and looks quite nice, and the first level of each game is fully playable. Based on my limited playtime, the quality of the porting looks fantastically accurate, with the games playing just like I remembered them playing. Of special note are the multiple screen mode options; you can choose from a blurry widescreen, a less noticeably blurry fit-to-vertical, and the original 1:1 pixel mode. The fit-to-vertical makes a nice compromise between detail and screen size, and both it and the original resolution mode look fantastic on the PSP&#8217;s sharp screen. </p>
<p><img src="/images/metal-slug-anthology/metal_Slug_anthology-screenshot2a.jpg" alt="" /></p>
<p>PSP version features <a href="http://www.wi-fi.org/knowledge_center/kc-howandwhyofwi-fi/">Wi-Fi</a> (ad hoc) support for intense 2-player action Arcade perfect port of each title Pick-up-and-play, non-stop action.</p>
<p><strong>Metal Slug Anthology Features:</strong></p>
<p>Seven incredible Metal Slug games on one UMD &#8211; Metal Slug 1, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, Metal Slug 5, Metal Slug 6 </p>
<p>Developer : Terminal Reality<br />
Publisher : <a href="http://www.snkplaymore.com/">SNK Playmore</a><br />
Genre : Action<br />
ESRB : <a href="http://www.esrb.org/">TEEN</a><br />
PLatform : PSP, PS2, <a href="http://www.gamehoof.com/category/nintendo-wii/">Wii</a><br />
Release date : <strong>PSP</strong> AU November 17, 2006 JP December 2006 <em>US</em> December 19, 2006 <strong>Wii</strong> EN March 30, 2007 US December 14, 2006 <strong>PS2</strong> US December 19, 2006</p>
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		<item>
		<title>Winning Eleven: Pro-evolution Soccer 2007</title>
		<link>http://www.gamehoof.com/2006/12/16/winning-eleven-pro-evolution-soccer-2007/</link>
		<comments>http://www.gamehoof.com/2006/12/16/winning-eleven-pro-evolution-soccer-2007/#comments</comments>
		<pubDate>Sun, 17 Dec 2006 03:56:46 +0000</pubDate>
		<dc:creator>w2n</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://www.gamehoof.com/2006/12/16/winning-eleven-pro-evolution-soccer-2007/</guid>
		<description><![CDATA[
Konami has procured licenses for 20 more teams this year, including the full roster of Argentina and, finally, the Netherlands. While WE9 was the first title in the franchise to go online, WE2007 will offer online play on all platforms, including handhelds and Xbox 360. The title also offers a new International Challenge mode that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/winning-eleven-2007/we-cover-ps2.jpg" alt="we2007-cover-ps2" /><br />
<a href="http://www.konami.com/">Konami</a> has procured licenses for 20 more teams this year, including the <a href="http://www.ussoccer.com/articles/viewArticle.jsp_281432.html">full roster of Argentina</a> and, finally, <a href="http://www.netherlandclub.com/index.ihtml?p=event&#038;i=198">the Netherlands</a>. While <a href="http://www.konami-data.com/forum/ubbthreads.php?ubb=showflat&#038;Number=27615&#038;page=1">WE9 </a>was the first title in the franchise to go online, <a href="http://www.youtube.com/results?search_type=search_videos&#038;search_query=Carrey&#038;search_sort=&#038;search_category=24">WE2007</a> will offer online play on all platforms, including <a href="http://www.handheld.com/">handhelds</a> and <a href="http://www.xbox.com/">Xbox 360</a>. The title also offers a new International Challenge mode that Konami says is a grand tournament featuring the world&#8217;s best international teams.</p>
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<p>The next-gen edition of Winning Eleven (aka Pro Evolution Soccer). The Xbox 360 boasts significantly improved visuals and animation over the original version while keeping all of the intense action and features for play on the pitch. Player <a href="http://ai-depot.com/">AI</a> has been upgraded, with players working to turn defenders, and defenders themselves now smart enough to back off slightly to prevent such moves. </p>
<p><img src="/images/winning-eleven-2007/winning-eleven-pro-evolution-soccer-2007-screenshot2.jpg" alt="" /><img src="/images/winning-eleven-2007/winning-eleven-pro-evolution-soccer-2007-screenshot3.jpg" alt="" /><br />
Evolution Soccer 2007 expands upon the series&#8217; realism with faster <a href="http://news.gameplay.co.uk/newsitem.php?itemid=1080652512">gameplay</a>, more responsive control and improved artificial intelligence. Players will now make intelligent runs without the ball, identifying opportunities and pointing to where they would like the ball to be delivered. Similarly, the game is now more physical, with defenders jockeying for position and strikers working to turn their opponent as they receive the ball. The game&#8217;s shooting system has also been refined, letting players take more snap shots, while volleys have been updated for more player control.<br />
<img src="/images/winning-eleven-2007/winning-eleven-pro-evolution-soccer-2007-screenshot.jpg" alt="" /><img src="/images/winning-eleven-2007/winning-eleven-pro-evolution-soccer-2007-screenshot4.jpg" alt="" /></p>
<p>Players can also enjoy the Beautiful Game in more ways than ever before with new play modes. International Challenge mode lets players compete through four continents of opposition to become a champion, while Random Selection Match lets gamers take the field with a group of players selected at random from a predetermined league or geographic area. The Master League mode returns with more options, allowing players to take complete control of their favorite team and control its destiny for an extended period of time. The game&#8217;s roster of teams is also expanded with new, fully-licensed international teams for players to use including Argentina, Italy, the Netherlands, Spain and Sweden, as well as additional club teams.</p>
<p><strong>Developer </strong>: <a href="http://www.konami.com/">Konami</a><br />
<strong>Publisher </strong>: <a href="http://www.konami.com/">Konami</a><br />
<strong>Platform </strong>: Nintendo DS, Xbox360,PSP,Playstation2<br />
<strong>Release date </strong>: February 2007<br />
<strong>Genre </strong>: Sports<br />
<strong>ESRB </strong>: E</p>
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